Archive for the ‘Monk Leveling’ Category

WoW Monks Spec, Build and Talent

There is much more to the Monk class than meets the eyes. In order to play the class successfully, calls for a multitude of combined strategies and solid know-how in terms of talent builds, battle tactics, skill rotations and much more. Find out how to mold a killing machine of a Monk here.

Are you thinking of playing as a monk in World of Warcraft, but don’t know which talents to go for? Well, here is a quick guide on Monk’s specializations abilities! As you may know, the Monk class is a new hybrid class, meaning players can try all three roles: a healer, a tank, or damage dealer. By reading this guide, you will have a general idea of Monk Class.

Mistweaver, the healers of the party who specializes in healing and aiding other players, are one of the three available talents of Monks. Unlike priests and shamans who cast spells to heal one target or its surrounding allies, mistweavers specializes in casting spells that bounces between players or wrap up with healing mists. Furthermore, mistweavers are capable of melee healing. As a tip, use Jab to generate Chi, maintain the Blackout Kick buff, then use Tiger Palm to stack Vital Mist. When you filled up all the stack, use Surging Mist or Renewing Mist! Aim higher to get the mastery wow monk skills: Gift of the Serpent.

Brewmaster, a drunken martial art master, who plays a role as a tank. As the name speaks of itself, brewmasters throw Drunken Haze to its enemies, causing them drunk and 3 % chance to hit themselves. Unlike other tanks who takes in damage, they are based on evading. They have several avoidance abilities such as Guard, Shuffle, and Recoil that would help bypass damages or redirect damage to your mates to yourself. Once you receive the monk Mastery: Elusive Brawler, although you would not able to reduce the damage, but you will be able to delay the incoming damage to get prepared. Perhaps, it is time to have a sip of Purifying Brew, or throw another keg of Drunken Haze at the enemy.

Windmaster is a close-melee damage dealer, who uses martial arts techniques with their fists and feet. A windmaster can be flying up with his legs up high (Rising Sun Kick), do some rapid hand-strikes to stun the enemy (Fists of Fury), and many other cool moves. One of the most useful techniques of the windmaster is Afterlife. It will grant 50% chance of forming Chi Sphere or Healing Sphere. Out of the three monk talents, this is most likely the best talent for solo levelling.

There you go, a quick read for Monks. If you want to get your hands on actual gameplay tactics that have been proven to work, then we recommend to check this out.

Capabilities of WoW Monks Class Guide

If you are looking for advanced Monk strategies and detailed walkthroughs; basically a fast-track Monk guide, then don’t miss out on this one here offered by a long time MMO game guide publisher.

World of Warcraft is known to be one of the best, if not the best, massively multiplayer online role-playing game today. With great graphics design, intriguing gameplay and a variety of classes and races to choose from, WoW can appeal to any type of gamer. And with the launch of World of Warcraft: Mists of Pandaria, you’ve got to wonder what’s new about this version of such a widely anticipated and extremely popular game?

The introduction of a new class in WoW: Mists of Pandaria is what’s got avid WoW gamers in excitement. In this new installment of WoW, the game introduces an 11th playable class – the Monk. Sporting a noticeable Asian influence, the WoW Monk is based upon ancient martial arts that enable the class to play any role in a unit. Below is a useful world of warcraft monks tip to get you started.

WoW Monks Artwork

Historically, monks have been known for their bare-hand combat style and their healing capabilities. They are masters of balance and inner peace, using chi as their main energy source. In WoW, the monk class can also be described in this exact similar way. Pandaren masters haven chosen to share their knowledge and abilities with fighters from both factions, namely the Alliance and Horde. This means that you can play the monk class from whichever side you want to. Monks are immensely capable in every role, from damage to defense to healing.

Under the monk class, there are three sub-classes to choose from. These include brewmasters, mistweavers and windwalkers. The brewmaster monk serves as the tank of the party. Their drunken techniques and wild concoctions enable them to absorb tremendous damage. In addition, they have useful AoE skills that deal considerable damage and debuff. Mistweavers, on the other hand, are the healers of the party. They use different kinds of tea that can either heal you or boost your MP. Windwalkers are the meele damage dealers with DPS abilities. They deal damage mainly with the use of their fists and feet. Be sure to learn the warcraft monk build in terms of skills and equipment to harness the true power of the Monks.

Continue reading about the WoW Monk class in detail.

The Overview of WoW Monk Skills Part 1

Discover more advanced gameplay tactics, Monk build recommendations and battle strategies from this class-specific Monk manual.

In the coming new expansion of the World of Warcraft, Mists of Pandaria, new monk class is added to this update. Monk have 3 play styles; Windwalker is the DPS, Brew Master is the Tank spec and Mist Weaver is the Healing spec. As of right now if you’re DPS or Tank you’ll have an energy bar as well as your Chi, although only a few of your abilities will use energy. If you’re a healer your energy bar will be replaced by a mana bar and you’ll cast like other healers although you’ll stand within melee range and you’ll even do some melee damage.

Getting right into the baseline abilities of wow monk what I found really interesting is that your main ability changes depending on what type of weapon you’re using. Your main ability will deal damage and generate one Chi. If you’re using a staff, you’ll use Clobber. If you’re dual-wielding maces, you’ll use Club. If you’re using a pole arm, you’ll use Pike, and if you’re using two axes, you’ll use Sever.

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Blackout Kick deals physical damage to your enemy target and is only usable on targets with below 35 percent health. If the target is killed by Blackout Kick you’re refunded one Chi.

Crackling Jade Lightening is a 5.5 second channeled ability that causes Nature damage to your target. If your target is within melee range while you’re channeling them and they attack you they’re knocked back a short distance. This effect has an eight second cool down and it is a good way to leveling your pandaria.

Detox also has an eight second cool down and it eliminates ailments from a friendly target, removing all harmful poison and bleed effects.

Disable reduces your enemy target’s movement speed by twenty five per cent and stacks up to two times. If you use Disable a third time on a target that already has two stacks, all stacks will be consumed and the target will be rooted for eight seconds.

Expel Harm instantly heals a friendly target. It also causes 120 per cent of the amount healed to be instantly dealt as damage to a nearby enemy within five yards of your target.

Fortifying Ale has a three minute cool down and lasts 20 seconds. During this time your HP is increased by 100 per cent but you also cannot be healed. Just to interject with my opinion on this topic, I think that’s a really weird ability. A lot can happen in 20 seconds and it only doubles your health, and it just says that it increases your health by 100 per cent so I’m not sure if that means it just double your total, maximum health or if it doubles the health you had when you used the ability. In my opinion, that could be a really scary thing to use. If you’re a Tank I think it is a terrible idea, because you’re needing to pop cool downs you probably shouldn’t not be able to be healed for 20 seconds. I just feel like a Tank takes a lot of damage in 20 seconds.

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Grapple Weapon has a one minute cool down and it’s really awesome. You fire a rope spear at your target and you steal their shield and their weapon. Depending on the quality of the shield and weapon either your damage done, healing done or damage reduction is increased.

Healing Sphere causes you to form a healing sphere at your target’s location for 30 seconds. If any friendly wow mists of pandaria leveling players walk through it they consume the sphere and heal themselves. A maximum of three healing spheres can be active at any given time.

For more details on the topic the KillerGuides game guide publisher offers an in-depth reference for Monks.

The Overview of WoW Monk Skills Part 2

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Want to learn more about Monks than is publicly shared in most blogs and community sites? We recommend to check out this Monk manual.

Jab deals a small amount of damage and regenerates one Chi.

Legacy of the Emperor is a Monk’s buff. It increases strength, agility and intellect by five per cent.

Meditation is a channeled ability with a three minute cool down. It reduces all of your damage taken by 99 per cent and redirects all harmful spells cast against your allies within 30 yards to you. It lasts 10 seconds and if you are the victim of a melee attack the effect is canceled.

Paralysis has a 15 second cool down and it incapacitates your target for 30 seconds. If you do it from behind your target, the duration is doubled. Only one target can be a victim of paralysis at any given time and any damage will cancel the effect.

Provoke has an eight second cool down and causes you to mock the target which causes them to rush toward you and attack you at a 50 per cent increase movement speed. If you target your Statue of the

Black Ox instead of an enemy it’ll provoke all enemies within eight yards of the statue.

Quake has a two minute cool down and incapacitates your target for four seconds and turns off your attack. Now, my confusion about this is Monks didn’t have an auto attack. I thought that was the whole thing about wow monks is that they didn’t have an auto attack. How could it turn off your auto attack if you don’t have an auto attack?

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Resuscitate is a wow monks skills rez. It returns him to life with a 35 per cent of their maximum health and mana and cannot be cast in combat. The cast time is reduced by 50 per cent if the target is within melee range.

Roll is kind of like a Mage’s blank and it causes you to roll for a short distance.

Spear Hand has a 30 second cool down and it interrupts all spell casting and prevents any spell within that School of Magic to be cast for five seconds. If the enemy is facing you they are also silenced out of all Schools of Magic for five seconds.

Spinning Crane Kick causes you to spin around while kicking in the air dealing physical damage every one second for six seconds to all nearby enemies. It also says that movement speed is reduced by 30 per cent. I’m not really sure if that’s their movement speed or the Monk’s movement speed.

Tiger Palm causes you to attack with the palm of your hand dealing physical damage. It also deals additional damage if the target is above 50 per cent health.

Touch of Death is probably one of the Monk’s coolest abilities, which is why I saved it for last. That, and it alphabetically comes last, what a coincidence. It’s a PVE only ability meaning you can’t use it against other players or in PVP in battlegrounds. It has a 1.5 minute cool down and it causes you to instantly kill your target. Tell me that won’t be useful, because it will! It actually seems pretty overpowered. It’s only got a 1.5 minute cool down so, wow monk guide suggests you could use it in like quests that are supposed to be group quests and just instantly kill your target.

More advanced gameplay tactics and strategies for the class could be found over here.